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ecrabb Forum Moderator
Joined: 13 Mar 2006 Posts: 15909 Location: Utah
TV/Projector: JVC RS40, Epson 5010
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| Posted: Sun Aug 19, 2007 10:17 pm Post subject: What really causes CRT wear/burn/aging? What is it, really? |
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The subject came up in another thread about whether anything was truely "burning" in a CRT when it turns brown, so I thought I'd start a new thread on the topic.
Years ago, I read a thread over on the other site that got into the nitty gritty of CRT aging (what we call wear or burn), and I can't find it now. Besides, it would be cool to have it here, anyway. I thought it might be useful for anyone that would like to understand more about the process. Those with more knowledge, please chime in to correct, clarify, or otherwise add to the little I was able to find and digest.
First, let's separate "wear" and "burn". Most of us already know that "burn" is simply uneven "wear". Sometimes burn is also referred to as CRT "image retention". In either case, though the face of the CRT turns brown, and doesn't emit as much visible light, either making the whole projected image darker ("wear"), or in the case of "burn", leaves a visible pattern on the tube face and the projected image. What I'm curious about, though is what is actually happening that's causing either one.
I couldn't find much on the actual chemical process of wear or burn, but as far I as I can tell, they're both slang - which is probably another reason it's hard to find the technical data - because the technical data refers to it by the technical term: "aging"... To be more exact, "phosphor aging by electron beam".
Here's what I could find with a short search:
http://www.ddc-co.com/articles/38%20-%20Phosphor%20Aging.pdf
| Quote: | The fall off of luminance as the screen is bombarded with the electron beam is called aging. This effect is due to two main factors;
1.The thermal quenching of the phosphor luminescence and
2. Generally, a non-reversible phosphor aging.
In reality, the effect is even more complicated as the phosphors are usually on a glass substrate and the electron beam also darkens the glass substrate through a form of (in part) solarization in which metal oxides in the glass are reduced. Experiments have shown that plotting the luminance fall off as a function of accumulated charge is good method to allow discussion of aging and aging models and evaluate improvements which reduce aging. |
I also found some references in this patent app:
http://www.freepatentsonline.com/5512961.html
| Quote: | Other aging occurs in the screen phosphors. The phosphors become less efficient with time. The decrease in light output for a given beam power input is proportional to the total amount of energy delivered to the phosphor screen over the life of the screen. Fortunately, in many color displays, if the beam currents for the primary colors are kept in constant proportions, the hue of the emitted light will remain the same in spite of decreasing luminance.
Another wear mechanism is referred to as glass browning, which is manifested as loss of blue transmission. It is attributed to the metalization of the sodium ions in the glass that makes up the CRT envelope and is due to x-ray bombardment resulting from the impact of high-energy electrons, over several years of operation. With modern CRT glass formulations, sodium in the ionized state is relatively sparse, and browning is not a severe problem. It does, however, contribute measurably to color shift after many years of operation. Although the efficiency of screen phosphors changes over time, the light output continues to be a fairly linear function of input power, and thus input current. As noted previously, the phosphors for each primary color generally age fairly uniformly such that if a given current ratio is maintained over the life of the CRT, the color of light emitted will not vary much. A typical example is the 14" Trinitron (.TM. Sony Corp.) color monitor used by Apple Computer. If beam currents are maintained at luminance levels above the maximum shipped brightness, the hue drift would amount to about 2.7 .DELTA.E* units over the first 2,000 hours (1 .DELTA.E* is similar to a just-noticeable difference in color ).
Since the emission and cutoff of the cathodes age continuously, the operating points of the tube must constantly be re-adjusted to maintain precise color rendition. What is needed is a system for measuring the current to each CRT cathode and for adjusting the voltage signal delivered to the cathode from the CPU to obtain the desired current, and therefore the desired luminance from each primary color to ultimately obtain the desired hue and luminance. |
And this:
http://www.displayconsultants.com/DDCSummer2005Newsletter.swf
(Can't copy/paste - stupid FlashPaper.)
So, my laymen's understanding of the main causes of what we typically call "wear" or "burn" (depending on whether it's even or not) are:
1) Heat contributes to phosphor aging, thereby reducing output
2) The electroluminescent process contributes to phosphor aging, thereby reducing output
3) The electron beam turns the glass itself brown, thereby filtering output
I could be wrong, but from the little reading I did, I think I understand the process a little. As part of the electroluminescent process, heat (along with the light) is generated. It's the heat and the electroluminescent process itself that ages the phosphor. One idea somebody threw out was supercooling the phosphor using some sort of PC-style liquid-cooling setup attached to the coolant chamber to circulate cold coolant. I assume the problem with that idea is that then you would need to hit the phosphor with a much larger beam current to stimulate the luminescent reaction to a similar output, which would result in still more heat and wear to contend with. In other words, if you take could completely take away the heat, you'd also take away the the electroluminescent reaction. Maybe?
One interesting side-note... In the discussion of gaming and static indicators such as health meters or speedometers and the like, some people suggest that as long as they don't play "too long" all at once - that if they limit the length of gaming sessions, they're OK and will somehow reduce the likelihood of image burn. I've always assumed that was incorrect, that wear is cumulative, and that 20 hours is 20 hours - whether back-to-back or accumulated over a couple of weekends. The last sentence in the first quote seems to confirm my assumption:
| Quote: | | Experiments have shown that plotting the luminance fall off as a function of accumulated charge is good method to allow discussion of aging and aging models and evaluate improvements which reduce aging. |
Anyway, enough of that. I remember reading that nothing was really "burning" per se, but I'd like to know what others know or have found out.
Discuss.
SC
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Tim in Phoenix
Joined: 21 Oct 2006 Posts: 4409 Location: Phoenix
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| Posted: Sun Aug 19, 2007 11:15 pm Post subject: |
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Guys!
The electron gun may degrade over time due to aging of the filament, or degradation of coatings on the cathode. The vacuum may take on a little air, that sort of thing. Still better than arc lamps that go in a thousand hours.......
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cmjohnson
Joined: 03 Apr 2006 Posts: 5180 Location: Buried under G90s
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| Posted: Mon Aug 20, 2007 12:42 am Post subject: |
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The face glass of any CRT used in any projector that WE have ever seen, is made of a type of glass that does NOT brown with age
and X-ray exposure, but the BELL of the tube IS, and this is readily apparent by looking at a well used CRT. The face glass is
water clear while the bell is yellow to brown.
It's been a long time since X-ray reactive glass which browns with exposure has been used on the face of a CRT.
Phosphor browning is a chemical change which, as I've been told, is mostly if not entirely in the binder used to make the phosphor
adhere securely to the glass.
In your high school chemistry classes you learned that there are oxidation reactions and reduction reactions. I believe that the
browning of the phosphor is an oxidation reaction in the binder. *IF* someone formulated both a binder and a phosphor that lacked
an oxidation component, then you might end up with a phosphor layer that never darkens, though it may still exhibit a dropoff in output
as it ages due to the dropoff of the electron work function.
However, I believe that it's possible for even the dropoff in electron work function to be eliminated, if enough thought and
esxperimentation were to go into finding a solution. I say this because not one of the elements of which the phosphor is composed of
is ever changed by being used. Barium is barium, always and forever, and so is Strontium, Potassium, Sodium, Tungsten, Phosphorus,
Beryllium, and so are all other non-radioactive elements, regardless of how much electrical current may pass through them. So I
believe that phosphor ageing and burning can at least theoretically be entirely eliminated.
CJ
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Dave Lister
Joined: 16 Jan 2007 Posts: 436 Location: Adelaide, South Australia
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| Posted: Mon Aug 20, 2007 2:04 pm Post subject: Re: What really causes CRT wear/burn/aging? What is it, real |
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| ecrabb wrote: |
.....
One interesting side-note... In the discussion of gaming and static indicators such as health meters or speedometers and the like, some people suggest that as long as they don't play "too long" all at once - that if they limit the length of gaming sessions, they're OK and will somehow reduce the likelihood of image burn. I've always assumed that was incorrect, that wear is cumulative, and that 20 hours is 20 hours - whether back-to-back or accumulated over a couple of weekends. The last sentence in the first quote seems to confirm my assumption:
| Quote: | | Experiments have shown that plotting the luminance fall off as a function of accumulated charge is good method to allow discussion of aging and aging models and evaluate improvements which reduce aging. |
Anyway, enough of that. I remember reading that nothing was really "burning" per se, but I'd like to know what others know or have found out.
Discuss.
SC |
Well then my Sony VPH1000QM should have health meters, maps and weapon displays on it no matter what I am viewing on it as I have put at least 20,000 hours out of the 60,000 hours that I have used it with the same tubes still in it while playing games, most of the games I play have HUD's.
I am currently playing Fable: The Lost Chapters (completed the original) and have 28 hours of game time recorded in the game and more hours due to game reloads so I would figure about 30 hours or more on this one game and I had to restart the game from scratch because of the 'Hero Save' glitch which corrupts the save file, so add another 10 to 12 hours to the total from this one game, more than 40 hours of displaying the HUD's.
Add another 50 hours from the original Fable which has the same HUD's and that makes 90 hours or more of the same HUD's being displayed.
I have to have contrast set to 100% and brightness set to 100% due to the tubes having over 80,000 hours on them.
I must have spent hundreds of hours each playing Halo and Halo 2 with their HUD's.
I must have spent over 1000 hours on GTA: San Andreas, lots of that just running amok getting the cops chasing me and blowing things up while on top of a building.
The tubes are still snow white.
_________________ I don't believe in pixels or flaries!
Owner of a VPH1000QM with over 80,000 hours on the tubes.
Beat that you digital technicolour flashlight owners.
Stuff for sale;
http://www.quicksales.com.au/buy/auctions.aspx?i=&d=0&min=&max=&sort=0&pg=1&cat=0&keyword=&view=List&f1=&f2=&type=c&type2=&type3=&type4=&type5=tardis-workshop&s=&pcode=&dis=0&freepost=
http://www.ebay.com.au/sch/tardis_workshop/m.html?_dmd=1&_ipg=50&_sop=10&_rdc=1
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rod
Joined: 18 Mar 2006 Posts: 418 Location: Northern Ontario, Canada
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| Posted: Mon Aug 20, 2007 3:03 pm Post subject: |
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So Dave, with all the countless hours on gaming. what else exactly do you do?
_________________ Rod
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ecrabb Forum Moderator
Joined: 13 Mar 2006 Posts: 15909 Location: Utah
TV/Projector: JVC RS40, Epson 5010
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| Posted: Mon Aug 20, 2007 3:06 pm Post subject: |
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Dave,
I've seen people say before that the older machines like your 1000 were much, much less susceptible to burn and wear because of their relatively low output to begin with. In other words, they're not very bright, and aren't pushing the phosphor even when cranked. No burn, very little wear. The newer, brighter machines are a different story... people have burned DVD menus into the phosphor by falling asleep. Now, if you cranked the contrast down on the same modern machine so that it was outputting a similar amount of light as your machine, it would last forever, too.
My dad had a couple of video-only machines, too - and Advent from the '79 ballpark, and an Infinity RSTV from the '85 timeframe. He was still using the Infinity a couple of years ago, and it had to have close to 10,000 hours on it. Still, the CRTs were still pure white. They just don't drive the phosphor very hard.
SC
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ecrabb Forum Moderator
Joined: 13 Mar 2006 Posts: 15909 Location: Utah
TV/Projector: JVC RS40, Epson 5010
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| Posted: Mon Aug 20, 2007 3:14 pm Post subject: |
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CJ,
I assumed it was some sort of oxidation. Thanks for that. I forgot about the binders in the phosphor coatings - I actually did read that somewhere. Maybe it was your post back on the other site years ago that I remember - because that makes sense.
Anyway, if what you wrote about non-browning binders is true, then it just pisses me off all the more to think about what CRT projection would be like if big companies like Panasonic, Barco, Sony, NEC and Electrohome were still in the game putting big R&D dollars toward to developing these machines. I know VDC is still pushing the Marquee chassis, but I assume there has been little to no development whatsoever into the tube technology itself for what, the better part of 10 years?
Imagine what a brand new Barco or Sony machine would look like now if R&D had continued from where the G90 and 909 were almost 10 years ago! Damn, the technology just starts to be viable to make wear and burn a thing of the past (or at least less of an issue), and the stupid digital craze renders the whole CRT business a cottage industry.
SC
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cmjohnson
Joined: 03 Apr 2006 Posts: 5180 Location: Buried under G90s
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| Posted: Tue Aug 21, 2007 2:17 am Post subject: |
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Another thing to consider is cathode life. Even if you had a perfect, non-browning phosphor and binder that never lost brightness with age and use at a given current level, the cathode, even modern long life dispenser cathode designs, will only last so long. Possibly it could
also be made "permanent" for the same reason as stated above, but now you're up against the hard limit of filament life. As the filament
runs at operating temperature, atoms of tungsten inevitably fly off the filament and deposit themselves elsewhere. That's the silvery spot
seen as a faint ring on the tube neck of some well used tubes, around the back end of the electron gun assembly. Eventually, the filament
will fail from this slow evaporation process.
But there is no technical reason why a tube couldn't include a second filament that's not put into service until the first filament fails to meet
its performance specs.
With enough research and development, I think a 100,000 hour CRT is technically possible. But we'll never see it or be able to afford it.
Especially these days, with digital technologies catching up so quickly.
CJ
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