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ribaud
Joined: 17 Jan 2008 Posts: 11
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| Posted: Fri Apr 06, 2012 7:34 pm Post subject: Two G70 Questions |
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I have been using a G70 for a few years now, but I'm pushing it a bit (well, more than a bit) -- I'm running 3D at 720p96. No need to tell me the problems with this set-up -- I see 'em. But I have a couple of questions for anyone who can fill me in. First, the folks at Lumagen have suggested I run a non-standard pixel timings out of my Radiance XS + 3D to lengthen the vertical interval and reduce the left-right image cross-talk. What I don't know is how, exactly, to calculate the required bandwidth for a given pixel rate -- so I have no idea what is possible, in terms of trading image sharpness for reduced ghosting. Second, I've heard of a G70 VR. How was that machine different from a standard G70?
Thanks in advance for the help!
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Curt Palme CRT Tech
Joined: 08 Mar 2006 Posts: 24396 Location: Langley, BC
TV/Projector: All of them!
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| Posted: Fri Apr 06, 2012 7:59 pm Post subject: |
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THE VR had fast phosphor tubes for 3D (thus the 'Virtual Reality' tag on the model number, and better lenses. I've only ever seen one in the dozens of G70s I've sold over the years.
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ecrabb Forum Moderator
Joined: 13 Mar 2006 Posts: 15909 Location: Utah
TV/Projector: JVC RS40, Epson 5010
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| Posted: Fri Apr 06, 2012 8:38 pm Post subject: |
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Hi, Ribaud -
If you haven't yet, check out the The Official G70 Owners' Thread.
Analog bandwidth is a deep subject because it depends on porches (bigger porches = more bandwidth) and whether you're talking about the raw signal itself or a chain of devices... But, the simple answer is 720p/60 is about 37mhz 1080p/60 is about 75mhz. You can simple scale proportionately from there.
But, rather than rely on signal bandwidth and manufacturer's specs (which were all optimistic anyway), I'd use something ilke the Nokia monitor test app with on/off vertical lines and play with resolution and desired refresh and find the point where sharpness drops off and then back off a bit. 720p/96 probably isn't bad at all, since it's only about 70% of the bandwidth of the 1080p/60 signal I typically run.
SC
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CIR Engineering
Joined: 25 Aug 2008 Posts: 4269 Location: Chicago USA & Berlin Germany
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| Posted: Fri Apr 06, 2012 9:00 pm Post subject: Re: Two G70 Questions |
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| ribaud wrote: | I have been using a G70 for a few years now, but I'm pushing it a bit (well, more than a bit) -- I'm running 3D at 720p96. No need to tell me the problems with this set-up -- I see 'em. But I have a couple of questions for anyone who can fill me in. First, the folks at Lumagen have suggested I run a non-standard pixel timings out of my Radiance XS + 3D to lengthen the vertical interval and reduce the left-right image cross-talk. What I don't know is how, exactly, to calculate the required bandwidth for a given pixel rate -- so I have no idea what is possible, in terms of trading image sharpness for reduced ghosting. Second, I've heard of a G70 VR. How was that machine different from a standard G70?
Thanks in advance for the help! |
To setup the Radiance for 3D you can download my clock calculator below.
http://www.cir-engineering.com/bin/clock_calc.xls
For 3D you can throw out everything you know about setting up 2D regarding sharpness and bandwidth. On 2D we want to minimize clock and bandwidth, but 3D is the opposite. Insert as much total pixels as you can for the vertical (Vtotal). For the G70 I would consider 720p active pixels, but this may not allow enough blanking to reduce ghosting before the G70 can no longer sync up. You may want to try 540p vertical active pixels with around 1100 total vertical pixels.
On the G90 I run 1270 total vertical pixels with 720 active pixels. The G70 will crap out before you reach this many total vertical pixels so you will have to find the best mix. The more vertical blanking you have the less ghosting you will see. And then at some point you will start to see that ghosting no longer reduces with more vertical blanking. On the G90 this is around 550 extra vertical pixels so I suspect on the G70 is will be the same (phosphor decay times are the same). This is why I suggest running 540x1440 96Hz for 3D.
I have a really long 3D thread on this forum for while I was developing the 3D for CRT for Lumagen. Any advice Lumagen gives you for 3D setup on a CRT came from me originally Here is the link:
https://www.curtpalme.com/forum_archived/viewtopic.php@t=23567.html
Good luck!
craigr
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