Instructions
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First of all, you can fly around the scene using W,A,S,D,Q, and Z on the keyboard, and left click and drag over the scene to pan your view around. It is very much like a camera from a first person shooter game.

To find your reflection points, first adjust the dimensions of your room, then adjust the size and location of the front/center channels. Each of these speakers is represented by a colored rectangle (acoustic energy is simulated coming off the front face of the speaker only -- but I think this is valid for first reflections). Next, adjust the front/rear listener position and size (the green boxes). Essentially you want these to completely cover all possible locations for people's ears in your theatre. The smaller these boxes the tighter your reflection zones will be. Adjust the screen if you want -- it is really just here to assist you with scale when setting up the room -- it is considered transparent as far as sound is concerned. Finally, click the "find reflections" button and watch it go. Save your room setup if you like and you can reload it later on.

It plays nice with others, so if you reduce it to the taskbar, CPU utilization will drop to 0.

Legal Stuff
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I have done my utmost to make sure this program functions correctly, including testing on several machines, virus-scanning the archive before posting it, etc, but please keep in mind that you use the tool at your own discretion and at your own risk.  I accept no liability for any damages caused as a result of using this tool.

The software has no warranty.


